› I gave Codex a single brief: pick a hundred games that truly matter to players, and design a poster for each one in the style of one of twenty master illustrators.
› No text, no logos, no direct copies of existing artworks - just the pure technique and compositional mindset.
› The result is a visual atlas: stretching from Zelda as a Hokusai woodblock print to Pac-Man rendered in Depero's futurism.
› Every single piece was created using Codex's built-in image generator, all in a vertical 4:5 aspect ratio at 1080 by 1350 pixels.