› One hundred game posters inspired by twenty classic illustrators came from prompts that never named an artist.
› That is the key to the whole method.
› Instead of asking for “a Saul Bass style,” the prompt describes “flat cut-paper silkscreen, three colors, one unsettling visual pun in ample blank space.” The model gets a description of a technique, not a shortcut to someone else’s body of work - and the result looks like a poster, not a copy.The full gallery is in Player’s Atlas: 100 Games in the Style of 20 Master Illustrators.
› Here, I break down the prompts so you can do the same with your favorite game.