Skip to content
trending

Benchmarks

GTA 6 Trailer Style in AI: Wan 3.0 vs Seedance and MiniMax

We tested Wan 3.0, Seedance 2.5, and MiniMax H3 using official Rockstar screenshots as style references to recreate the signature GTA 6 aesthetic.

By 5 min read
GTA 6 Trailer Style in AI: Wan 3.0 vs Seedance and MiniMax

👁 117 reads

GTA 6 trailers have an unmistakable visual signature: golden hour lighting, humid haze, saturated pink-orange skies, intense sun glare, and a camera skimming right alongside speeding cars. I tested which AI video generator captures this aesthetic best. To start, I fed each tool an initial image of a car on a coastal highway, paired with three official Rockstar press screenshots serving as direct references for color grading and lighting.

I ran the exact same prompt and visual references across three video models: Seedance 2.5, Wan 3.0, and MiniMax H3. Each clip runs for 5 seconds, all generated on November 3, 2026. Below are the resulting videos, prompts, and the final verdict.

Quick Summary

  • Wan 3.0 won out. It matched the color palette of the official screenshots most accurately and was the only model to execute the complete camera motion: tracking low by the car, then rising over the forest to reveal the sea.
  • Seedance 2.5: Delivered the sharpest fidelity and vehicle physics, but the camera refused to rise above the road. It was also the most expensive, costing several times more than Wan.
  • MiniMax H3: Disregarded the starting frame entirely, replaced the setting with an American road with yellow lane markings, and morphed the car midway through.
  • Key takeaway: Using official screenshots as style references makes a massive difference in matching cinematic color grading.

Step 1: The Initial Starting Frame

I first generated a starting frame in GPT Image 2.5 designed to look like a modern next-gen video game capture: a pastel-blue 1990s BMW coupe driving along coastal sand dunes past pine trees at sunset. The detailed prompt and breakdown for that generation are covered in the guide on how to create GTA 6 style graphics in AI.

Starting frame: blue BMW coupe on a coastal highway at sunset
Starting frame: blue BMW coupe on a coastal highway at sunset

Starting with an image rather than relying strictly on text prompting is vital. The video model does not have to guess how the vehicle, road, or lighting should look, leaving it free to focus strictly on realistic movement.

Step 2: Feeding Official Screenshots as Style References

Alongside the initial frame, I attached three official GTA 6 screenshots from Rockstar’s press kit: Vice City, Leonida Keys, and Port Gellhorn. In the text prompt, I explicitly instructed the model to borrow only their color grading, atmospheric haze, lens glare, and next-gen gaming sheen, without copying their specific geography or architecture.

Dealat Kinetyra
Synthesia Starter - 12 Months
$79 instead of $216 -63%
See the deal →
Three official GTA 6 screenshots used as visual style references: Vice City, Leonida Keys, and Port Gellhorn by Rockstar Games
Three official GTA 6 screenshots used as visual style references: Vice City, Leonida Keys, and Port Gellhorn (Rockstar Games)
Image 1 is the starting scene: a pastel-blue 1990s BMW coupe on a coastal highway in northern Poland at golden hour. Image 2, Image 3 and Image 4 are official style references: copy only their colour grading, warm humid haze, saturated pink-orange sky, sun glare and photoreal next-gen game look, not their places. Cinematic tracking shot from a low camera beside the road, the car drives along the highway, the camera glides alongside, then slowly rises above the pine forest revealing the Baltic sea and dunes. No text, no logos, no HUD.

In Seedance, image references are designated as @image1 through @image4. In Wan and MiniMax, they are labeled as “Image 1” onward. The rest of the prompt remained identical across all tests.

Wan 3.0: The Clear Winner

Wan 3.0 with official references: tracks the car, then crane-lifts over the trees to reveal the sea
  • Color reproduction: Closest match to the official screenshots. The sky shifted into distinct pink and purple tones instead of staying a generic warm sunset orange.
  • Camera choreography: Followed the prompt instructions completely. It tracks low alongside the car, then ascends over the pines to reveal the dunes and the sea.
  • Drawbacks: The car drives out of frame during the second half of the sequence.
  • Cost: The most affordable model of the three.

Seedance 2.5: Stunning Visuals, Rigid Camera

Seedance 2.5 with official references: camera sticks close to the road and fails to elevate
  • Image quality: Cleanest fidelity and most convincing “game engine” finish. Tarmac reflections, wheel motion blur, and car suspension physics were handled impeccably.
  • Camera path: Stayed pinned directly behind the car for all 5 seconds, ignoring the prompt’s crane ascent over the forest.
  • Color fidelity: The style references had a weaker influence here than in Wan, staying closer to the original starting image.
  • Cost: The most expensive option, coming in several times pricier than Wan.

For comparison, here is the same initial frame run through Seedance without the official style references. The camera followed instructions more closely, but the palette remained an ordinary sunset, lacking the saturated GTA 6 styling:

Seedance 2.5 without style references: standard sunset lighting without the GTA 6 color grading

MiniMax H3: Failed Generation

MiniMax H3 with official references: ignored the starting frame and altered the car
  • Ignored the input frame and started on an entirely different road featuring an overpass and American yellow road markings.
  • The blue BMW morphed into a silver vehicle of a completely different make midway through.
  • While the concluding landscape shot of the forest and sea looks nice, it did not follow the scripted prompt.

Model Comparison

Model GTA 6 Aesthetic Camera Control Subject Consistency Cost
Wan 3.0 Best Full motion, successful crane rise Good, car exits frame late Lowest
Seedance 2.5 Moderate Chases car only Best Highest
MiniMax H3 Poor Deviates from prompt Vehicle morphs Low

How to Direct a Full GTA 6 Style Trailer

A single generation yields five seconds, which corresponds to one shot. A real GTA trailer consists of dozens of rapid cuts lasting 1 to 3 seconds each. Here is the workflow to assemble one:

  1. Storyboarding: Outline your shot list: a car drive, a boat, beachgoers, city at night, character close-up, and a closing title card. Each shot needs its own dedicated prompt.
  2. Generate initial frames for every shot using GPT Image 2.5, applying identical style tags at the end of each image prompt.
  3. Feed the same 2-3 official screenshots into each shot as color references. This keeps the visual grading consistent across every scene.
  4. Start with low-resolution draft previews. Review motions first, then upscale and render out only the best takes.
  5. Cut to the beat. Official Rockstar trailers cut aggressively on musical downbeats, often slicing shots mid-motion.
  6. Add title cards in post-production. Do not attempt generating text titles inside the video models, as lettering frequently deforms.

Mistakes to Avoid

  • Avoid typing “GTA” or character names directly. Many video generators trigger safety filters or content blocks. Describing the lighting and aesthetic style works far better.
  • Do not use character art of Jason and Lucia as references. Generative models often graft their faces into unexpected places. Use environmental screenshots with no people in them for pure style transfer.
  • Respect copyright boundaries. Creating a personal fan video is one thing; using official GTA logos or assets in commercial campaigns infringes on Rockstar Games intellectual property.

For more details on launch timing and news, check our hub on GTA 6.

Google · Your sourcesQuantslant higher in your Google - one clickAdd to preferred sources →

Sources

// read next

More on this from QUANTSLANT

Piotr Olszewski

Editor and publisher · Quantslant

I edit and publish Quantslant. AI tools help with research, drafts and translation; choosing topics, running the tests, checking facts and the decision to publish are mine, and so is the responsibility for what appears here.

read nextHow to Create GTA 6 Style Art in AI: Prompts, Covers and PhotosguidesHow to Create GTA 6 Style Art in AI: Prompts, Covers and PhotosRecreate the iconic GTA 6 aesthetic in AI image generators. Test loading-screen styles, grid cover collages, and transform your own photo using proven prompts.

Most read

  1. 1Best AI Video Generator Apps for Your Phone (2026)
  2. 2Claude Opus 5.5 Motion Graphics: 60s Showreel from One Prompt
  3. 3Wan 2.2 on RTX 4090: timings, VRAM and four test clips
// site map

This page in other languages9

Quantslant in numbers 1,423posts in archive22news from the last 7 days18video models in the observatory
🎬 AI Video Benchmarks: Higgsfield DoP vs OpenAI Sora • Higgsfield vs Runway Gen-3 • AI Video Credit Calculator
× ‹ enlarge ›